Special Issue on Multi-Modal Content Generation for Games
Special Issue on Multi-Modal Content Generation for Games
Aim and Scope
Multi-modal content generation aims to generate realistic data across various modalities, including text, speech, music, images, video, 3D meshes & point clouds, etc. This technology holds significant potential to transform modern game design and content creation. By automating the production of diverse, high-quality assets, it can profoundly enhance player experiences while accelerating the game development cycle. The main focus of this special issue will be on exploring new learning theories, methods, tools, datasets, and metrics specifically for generating and evaluating high-quality and realistic game content. This includes elements such as scripts, background music, characters, 3D scenes, rigging, narritive, and more. This special issue aims to provide a platform for fostering interdisciplinary research and sharing the latest developments in generative artificial intelligence, particularly focusing on multi-modal and cross-modal generative models, as applied to the games field.
The scope of this special issue includes, but is not limited to, the following areas:
- Datasets or simulators designed for multi-modal content generation and / or evaluation, with potential applications in games.
- Tools for creating and evaluating multi-modal game content.
- Quantitative and qualitative methods for evaluating multi-modal game content, including joint evaluation approaches.
- Multi-modal or cross-modal content generation methods specifically tailored for games.
- Few-shot and zero-shot learning algorithms applicable to multi-modal game content generation.
- Methods for evaluating and improving game facet orchestration.
- Methods for generating game worlds that incorporate multi-modal data and multifaceted content.
- Large Language Models for generating multi-modal game content.
- Applications of the aforementioned methods and tools within the game industry.
Important Dates:
- Paper submission: December 31, 2025
- Completion of first round of review: January 31, 2026
- Completion of final review: March 31, 2026
- Submission of final manuscripts: April 30, 2026
- Scheduled Publication: June, 2026
Call for Papers:
We invite high quality submissions in one of these formats:
- Full papers (10-14 pages including references and appendix - IEEE/ journal’s fees apply for pages over 10)
- Short papers (6-8 pages including references and appendix - IEEE/ journal’s fees apply for pages over 6)
- Letters (4-5 pages, including references – IEEE/ journal’s fees apply for pages over 4).
Authors should follow normal IEEE Transactions on Games guidelines for their submissions but identify their papers for this special issue during submission. Extended versions of previously published conference or workshop papers are welcome, provided the journal paper is a significant extension accompanied by a cover letter explaining the additional contribution. See here for author information guidelines and page length limits.
Guest Editors:
- Zhenhua Feng (Jiangnan University, Wuxi, China)
- Jialin Liu (Lingnan University, Hong Kong SAR, China)
- Ahmed Khalifa (Institute of Digital Games, University of Malta, Malta)
- Huanhuan Chen (University of Science and Technology of China, Hefei, China)
- Josef Kittler (University of Surrey, Guildford, UK)