IEEE Transactions on Games
The IEEE Transactions on Games welcomes submissions on all scientific, technical, and engineering aspects of games. This includes papers on artificial intelligence for games, games for artificial intelligence, human computer interaction, simulated worlds and the mataverse, game user research and player modelling, graphics and animation, games as digital twins, educational and serious games, entertainment computing, software engineering in games, affective computing in games, computational game creativity, game analytics, artificial general intelligence, extended, virtual and augmented reality, virtual cinematography, player experience studies, streaming and eSports technology, games for change, game-based learning, game psychophysiology, game data visualisation, big game data, game design and game evaluation, music and visual art in games, and game interfaces. The list is indicative and not inclusive of all potential research areas that use games as their core or peripheral domain.
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Editor in Chief: Georgios N. Yannakakis