IEEE Transactions on Games

Special Issue on Human-Centred AI in Game Evaluation

Most games are consciously designed with a specific experience or vision in mind. Games are commonly designed for entertainment and competition purposes, but self-expression, social critique, targeted learning, knowledge discovery as well as physical and mental health are also valid design objective...

read more

Conceptual Game Expansion

Matthew Guzdial and Mark O. Riedl

Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for the system to the author. In this article, we instead learn re...

read more