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IEEE Transactions on Games is part of a vibrant community of technical games research. If you're looking to get involved by presenting your work, exchanging ideas, and networking with peers there are numerous conferences in this area that can serve as a great platform to reflect upon and share research with other scholars in the field. The list is non-exhaustive and if we're missing any conferences you think deserve to be on the list, please contact us.
AAAI - Association for the Advancement of Artificial Intelligence Conference - AI and machine learning
AAMAS - International Conference on Autonomous Agents and Multiagent Systems - Intelligent agents
ACII - Conference on Affective Computing & Intelligent Interaction - Affective computing
ACM SIGGRAPH - Association for Computing Machinery's Special Interest Group on Computer Graphics and Interactive Techniques Conference - Graphics and VR/AR
AIDE - International Conference on Artificial Intelligence and Data Engineering - Game-based learning
AIIDE - Artificial Intelligence for Interactive Digital Entertainment Conference - AI and games
CoG conference - IEEE Conference on Games---that the journal is tightly associated with---IEEE ToG welcomes submissions from research communities within the broader game research scene
CHI - Conference on Human Factors in Computing Systems - Human computer interaction
CHI Play- Annual Symposium on Computer-Human Interaction in Play - Game research
FDG - Foundations of Digital Games - Game research
FG - IEEE International Conference on Automatic Face and Gesture Recognition - Affective computing
GECCO - Genetic and Evolutionary Computation Conference - Computational intelligence and evolutionary computation
ICALT - IEEE International Conference on Advanced Learning Technologies - Game-based learning
ICCC - International Conference on Computational Creativity - Computational creativity
ICMI- International Conference on Multimodal Interaction - Affective computing
ICML - International Conference on Machine Learning - AI and machine learning
IEEE WCCI - IEEE World Congress on Computational Intelligence - Computational intelligence and evolutionary computation
IEEE VR - IEEE Annual International Symposium Virtual Reality - Graphics and VR/AR
INTERSPEECH - Speech processing
IVA - International Conference on Intelligent Virtual Agents - Intelligent agents
NeurIPS - Conference on Neural Information Processing Systems - AI and machine learning
MIG - Conference on Motion, Interaction and Games - Game-based learning
UMAP - Conference on User Modeling, Adaptation and Personalization - Psychophysiology and user modelling