Conceptual Game Expansion
Matthew Guzdial and Mark O. Riedl

Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for the system to the author. In this article, we instead learn re...
read moreModeling Player Knowledge in a Parallel Programming Educational Game
Pavan Kantharaju, Katelyn Alderfer, Jichen Zhu, Bruce Char, Brian Smith & Santiago Ontañón

This article focuses on tracing player knowledge in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of those concepts or skills. The main contribution of the work is...
read moreDiscriminative Neural Network for Hero Selection in Professional Heroes of the Storm and DOTA 2
Daniel Gourdeau & Louis Archambault

Multiplayer online battle arena (MOBAs) games are one of the most popular types of online games. Annual tournaments draw large online viewership and reward the winning teams with large monetary prizes. Character selection prior to the start of the game (draft) plays a major role in the way the game...
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