Editorial Board
Editor-in-Chief
Associate Editors

Rafael Bidarra
procedural content generation, serious games
Computer Graphics and Visualization Group
Delft University of Technology

Cameron Browne
Game AI, game/puzzle design, procedural content generation, Monte Carlo tree search, computer graphics and art
Data Science and Knowledge Engineering
Maastricht University
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Guillaume Chanel
Affective computing, multimodal interaction, HCI, physiological signal processing, social signal processing
University of Geneva
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Sung-Bae Cho
evolutionary computation, neural networks, procedural content generation, agents
Department of Computer Science
Yonsei University
Michael Cook
Procedural content generation, automated game design, game design, computational creativity
Queen Mary University of London

Seth Cooper
crowdsourcing, procedural content generation
Khoury College of Computer Sciences, Northeastern University

Damien Coyle
brain-computer interface, neurogaming, neural signal processing, affective computing, biosignals
Intelligent Systems Research Centre
Ulster University

Alena Denisova
Player experience, user experience, HCI, dynamic difficulty adjustment, user studies
University of York

Mirjam P. Eladhari
game design, game AI
Department of Computer and System Sciences Stockholm University

Linus Gisslen
Game AI, Reinforcement Learning, Game Testing, video games industry applications
SEED - Electronic Arts

Matthew Guzdial
Procedural Content Generation, Co-creativity, Player Modelling
University of Alberta and Alberta Machine Intelligence Institute (Amii)
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Chang-Shing Lee
evolutionary computation, fuzzy ontology, fuzzy markup language, Intelligent Agents
Department of Computer Science & Information Engineering
National University of Tainan,Taiwan

Antonis Liapis
Computer-assisted design, mixed-initiative interfaces, procedural content generation, evolutionary computation, computational art and music
Institute of Digital Games, University of Malta

Fotis Liarokapis
Virtual Reality, Augmented Reality, Brain Computer Interfaces, Serious Games, Computer Graphics
CYENS - Centre of Excellence, Cyprus

Jialin Liu
game AI, reinforcement learning
Department of Computer Science and Engineering
Southern University of Science and Technology
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Diego Perez
Game AI, Reinfocement Learning, Evolutionary Computation, Tabletop and Board Games, Procedural Content Generation
Electronic Engineering and Computer Science
Queen Mary University of London

Johanna Pirker
VR / AR, hci, analytics, data science, social network analysis, player analytics
Graz University of Technology

Sebastian Risi
neuroevolution, continual learning, procedural content generation
Creative A Lab IT University of Copenhagen

Magy Seif El-Nasr
Analytics, Visualization, Game Data Science, Serious Games, Games for Learning, Self Regulated Learning
University of California, Santa Cruz

Ruck Thawonmas
deep learning applications, procedural content generation, game competitions
College of Information Science and Engineering
Ritsumeikan University

Mark Winands
game tree search
Department of Data Science and Knowledge Engineering
Maastricht University
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I-Chen Wu
Deep learning and reinforcement learning, tree-search, game balance, play styles
Department of Computer Science National Yang Ming Chiao Tung University