Editorial Board
Editor-in-Chief
Associate Editors
![Rafael%20Bidarra%20-%2004sqa Rafael%20Bidarra%20-%2004sqa](/user/pages/02.about/02.editors/Rafael Bidarra - 04sqa.jpg)
Rafael Bidarra
procedural content generation, serious games
Computer Graphics and Visualization Group, Delft University of Technology
![bucchiarone bucchiarone](/user/pages/02.about/02.editors/bucchiarone.jpg)
Antonio Bucchiarone
Gamification, Software Engineering for Serious Games, Personalized and Adaptive Games, Games for Learning
Motivational Digital Systems, Fondazione Bruno Kessler
![duygu_cakmak duygu_cakmak](/user/pages/02.about/02.editors/duygu_cakmak.jpg)
Duygu Cakmak
Game AI, Video game industry applications, Game AI Tools, Strategy Games
Creative Assembly, Chair of Industry board at IGGI, AI summit advisor at GDC
![photo_CooperSeth%20-%20Seth%20Cooper photo_CooperSeth%20-%20Seth%20Cooper](/user/pages/02.about/02.editors/photo_CooperSeth - Seth Cooper.jpg)
Seth Cooper
crowdsourcing, procedural content generation
Khoury College of Computer Sciences, Northeastern University
![97_coyle_damien 97_coyle_damien](/user/pages/02.about/02.editors/97_coyle_damien.png)
Damien Coyle
brain-computer interface, neurogaming, neural signal processing, affective computing, biosignals
Intelligent Systems Research Centre, Ulster University
![Alena_Denisova Alena_Denisova](/user/pages/02.about/02.editors/Alena_Denisova.jpg)
Alena Denisova
Player experience, user experience, HCI, dynamic difficulty adjustment, user studies
University of York
![Mirjam-portait%20av%20DSC_3510_ANDERS%20GREEN Mirjam-portait%20av%20DSC_3510_ANDERS%20GREEN](/user/pages/02.about/02.editors/Mirjam-portait av DSC_3510_ANDERS GREEN.jpg)
Mirjam P. Eladhari
game design, game AI
Department of Computer and System Sciences Stockholm University
![Linus Linus](/user/pages/02.about/02.editors/Linus.png)
Linus Gisslen
Game AI, Reinforcement Learning, Game Testing, video games industry applications
SEED - Electronic Arts
![Matthew_Guzdial Matthew_Guzdial](/user/pages/02.about/02.editors/Matthew_Guzdial.jpg)
Matthew Guzdial
Procedural Content Generation, Co-creativity, Player Modelling
University of Alberta and Alberta Machine Intelligence Institute (Amii)
![hoover__amy hoover__amy](/user/pages/02.about/02.editors/hoover__amy.png)
Amy K. Hoover
Generative AI, Quality Diversity, Computational Creativity
New Jersey Institute of Technology
![khalifa__ahmed khalifa__ahmed](/user/pages/02.about/02.editors/khalifa__ahmed.jpg)
Ahmed Khalifa
Procedural Content Generation, Level Design, Neuroevolution, Evolutionary Computation
Institute of Digital Games, University of Malta | New York University
![kim__kyung_joong kim__kyung_joong](/user/pages/02.about/02.editors/kim__kyung_joong.jpg)
Kyung-Joong Kim
Game AI, Reinforcement Learning
School of Integrated Technology, Gwangju Institute of Science and Technology
![lee__chang_shing lee__chang_shing](/user/pages/02.about/02.editors/lee__chang_shing.png)
Chang-Shing Lee
evolutionary computation, fuzzy ontology, fuzzy markup language, Intelligent Agents
Department of Computer Science & Information Engineering, National University of Tainan,Taiwan
![liapis liapis](/user/pages/02.about/02.editors/liapis.jpg)
Antonis Liapis
Computer-assisted design, mixed-initiative interfaces, procedural content generation, evolutionary computation, computational art and music
Institute of Digital Games, University of Malta
![FotisLiarokapis%20-%20Fotis%20Liarokapis FotisLiarokapis%20-%20Fotis%20Liarokapis](/user/pages/02.about/02.editors/FotisLiarokapis - Fotis Liarokapis.jpg)
Fotis Liarokapis
Virtual Reality, Augmented Reality, Brain Computer Interfaces, Serious Games, Computer Graphics
CYENS - Centre of Excellence, Cyprus
![1007_liu_jialin 1007_liu_jialin](/user/pages/02.about/02.editors/1007_liu_jialin.png)
Jialin Liu
game AI, reinforcement learning
Department of Computer Science and Engineering, Southern University of Science and Technology
![Diego%20Perez%20L%20%281%29 Diego%20Perez%20L%20%281%29](/user/pages/02.about/02.editors/Diego Perez L (1).jpeg)
Diego Perez
Game AI, Reinfocement Learning, Evolutionary Computation, Tabletop and Board Games, Procedural Content Generation
Electronic Engineering and Computer Science, Queen Mary University of London
![Foto%20Furgler Foto%20Furgler](/user/pages/02.about/02.editors/Foto Furgler.jpg)
Johanna Pirker
VR / AR, hci, analytics, data science, social network analysis, player analytics
Graz University of Technology
![risi_profile_pic-332x332 risi_profile_pic-332x332](/user/pages/02.about/02.editors/risi_profile_pic-332x332.jpg)
Sebastian Risi
neuroevolution, continual learning, procedural content generation
Creative A Lab IT University of Copenhagen
![137_seif-el-nasr_magy 137_seif-el-nasr_magy](/user/pages/02.about/02.editors/137_seif-el-nasr_magy.jpeg)
Magy Seif El-Nasr
Analytics, Visualization, Game Data Science, Serious Games, Games for Learning, Self Regulated Learning
University of California, Santa Cruz
![new_RT%20-%20ruck%20thawonmas new_RT%20-%20ruck%20thawonmas](/user/pages/02.about/02.editors/new_RT - ruck thawonmas.jpg)
Ruck Thawonmas
deep learning applications, procedural content generation, game competitions
College of Information Science and Engineering, Ritsumeikan University
![watson__benjamin watson__benjamin](/user/pages/02.about/02.editors/watson__benjamin.jpg)
Benjamin Watson
computer graphics, HCI, VR, AR, UX, visualization, novel displays, effects of latency & frame rate, esports
Visual Experience Lab, Dept. Computer Science, North Carolina State University
![568_winands_mark 568_winands_mark](/user/pages/02.about/02.editors/568_winands_mark.png)
Mark Winands
game tree search
Department of Data Science and Knowledge Engineering, Maastricht University
![icwu-ieee-tg%20%281%29 icwu-ieee-tg%20%281%29](/user/pages/02.about/02.editors/icwu-ieee-tg (1).jpg)
I-Chen Wu
Deep learning and reinforcement learning, tree-search, game balance, play styles
Department of Computer Science National Yang Ming Chiao Tung University
![fabio%20%281%29 fabio%20%281%29](/user/pages/02.about/02.editors/fabio (1).jpg)
Fabio Zambetta
game technology, virtual reality, Game AI, Reinforcement Learning, Mixed Reality
School of Computing Technologies RMIT University