IEEE Transactions on Games

Editorial Board

Editor-in-Chief

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Georgios N. Yannakakis
Institute of Digital Games - University of Malta & Modl.ai

Associate Editors

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game AI, reinforcement learning, video games industry applications
King

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Rafael Bidarra
procedural content generation, serious games
Computer Graphics and Visualization Group, Delft University of Technology

bucchiarone

Antonio Bucchiarone
Gamification, Software Engineering for Serious Games, Personalized and Adaptive Games, Games for Learning
University of L'Aquila, Fondazione Bruno Kessler

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Duygu Cakmak
Game AI, Video game industry applications, Game AI Tools, Strategy Games
Creative Assembly, Chair of Industry board at IGGI, AI summit advisor at GDC

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Seth Cooper
crowdsourcing, procedural content generation
Khoury College of Computer Sciences, Northeastern University

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Damien Coyle
brain-computer interface, neurogaming, neural signal processing, affective computing, biosignals
Intelligent Systems Research Centre, Ulster University

Alena_Denisova

Alena Denisova
Player experience, user experience, HCI, dynamic difficulty adjustment, user studies
University of York

Alexander_Dockhorn

Alexander Dockhorn
Game AI, Reinforcement Learning, General Game Playing
Leibniz University Hannover

Linus

Linus Gisslen
Game AI, Reinforcement Learning, Game Testing, video games industry applications
SEED - Electronic Arts

Matthew_Guzdial

Matthew Guzdial
Procedural Content Generation, Co-creativity, Player Modelling
University of Alberta and Alberta Machine Intelligence Institute (Amii)

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Amy K. Hoover
Generative AI, Quality Diversity, Computational Creativity
New Jersey Institute of Technology

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Ahmed Khalifa
Procedural Content Generation, Level Design, Neuroevolution, Evolutionary Computation
Institute of Digital Games, University of Malta | New York University

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Kyung-Joong Kim
Game AI, Reinforcement Learning
School of Integrated Technology, Gwangju Institute of Science and Technology

lee__chang_shing

Chang-Shing Lee
evolutionary computation, fuzzy ontology, fuzzy markup language, Intelligent Agents
Department of Computer Science & Information Engineering, National University of Tainan,Taiwan

liapis

Antonis Liapis
Computer-assisted design, mixed-initiative interfaces, procedural content generation, evolutionary computation, computational art and music
Institute of Digital Games, University of Malta

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Fotis Liarokapis
Virtual Reality, Augmented Reality, Brain Computer Interfaces, Serious Games, Computer Graphics
CYENS - Centre of Excellence, Cyprus

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Elvis Liu
Reinforcement Learning, Networked Games, Physics Simulation
Tencent Games

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Jialin Liu
game AI, reinforcement learning
Department of Computer Science and Engineering, Southern University of Science and Technology

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Mark Nelson
game AI, game technology
American University

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Diego Perez
Game AI, Reinfocement Learning, Evolutionary Computation, Tabletop and Board Games, Procedural Content Generation
Electronic Engineering and Computer Science, Queen Mary University of London

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Johanna Pirker
VR / AR, hci, analytics, data science, social network analysis, player analytics
Graz University of Technology

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Sebastian Risi
neuroevolution, continual learning, procedural content generation
Creative A Lab IT University of Copenhagen

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Magy Seif El-Nasr
Analytics, Visualization, Game Data Science, Serious Games, Games for Learning, Self Regulated Learning
University of California, Santa Cruz

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Ruck Thawonmas
deep learning applications, procedural content generation, game competitions
College of Information Science and Engineering, Ritsumeikan University

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Benjamin Watson
computer graphics, HCI, VR, AR, UX, visualization, novel displays, effects of latency & frame rate, esports
Visual Experience Lab, Dept. Computer Science, North Carolina State University

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Mark Winands
game tree search
Department of Advanced Computing Sciences, Maastricht University

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I-Chen Wu
Deep learning and reinforcement learning, tree-search, game balance, play styles
Department of Computer Science National Yang Ming Chiao Tung University

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Fabio Zambetta
game technology, virtual reality, Game AI, Reinforcement Learning, Mixed Reality
School of Computing Technologies RMIT University

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Jichen Zhu
human-AI interaction, Serious Games, Games for learning, Games for Health, HCI
Digital Design Department IT University of Copenhagen

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Yuanheng Zhu
reinforcement learning, multi-agent reinforcement learning, game theory, game AI
Chinese Academy of Sciences, Institute of Automation

Editorial Assistants

melhart
David Melhart
Institute of Digital Games - University of Malta
konstantinos_sfikas
Konstantinos Sfikas
Institute of Digital Games - University of Malta

Contents