IEEE Transactions on Games

Editorial Board

Editor-in-Chief

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Georgios N. Yannakakis
Institute of Digital Games - University of Malta & Modl.ai

Associate Editors

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Sahar Asadi
game AI, reinforcement learning, video games industry applications
King

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Rafael Bidarra
procedural content generation, serious games
Computer Graphics and Visualization Group Delft University of Technology

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Cameron Browne
Game AI, game/puzzle design, procedural content generation, Monte Carlo tree search, computer graphics and art
Data Science and Knowledge Engineering Maastricht University

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Guillaume Chanel
Affective computing, multimodal interaction, HCI, physiological signal processing, social signal processing
University of Geneva

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Sung-Bae Cho
evolutionary computation, neural networks, procedural content generation, agents
Department of Computer Science Yonsei University

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Michael Cook
Procedural content generation, automated game design, game design, computational creativity
Queen Mary University of London

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Seth Cooper
crowdsourcing, procedural content generation
Khoury College of Computer Sciences, Northeastern University

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Damien Coyle
brain-computer interface, neurogaming, neural signal processing, affective computing, biosignals
Intelligent Systems Research Centre Ulster University

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Alena Denisova
Player experience, user experience, HCI, dynamic difficulty adjustment, user studies
University of York

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Mirjam P. Eladhari
game design, game AI
Department of Computer and System Sciences Stockholm University

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Linus Gisslen
Game AI, Reinforcement Learning, Game Testing, video games industry applications
SEED - Electronic Arts

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Matthew Guzdial
Procedural Content Generation, Co-creativity, Player Modelling
University of Alberta and Alberta Machine Intelligence Institute (Amii)

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Casper Harteveld
games and HCI
Northeastern University

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Chang-Shing Lee
evolutionary computation, fuzzy ontology, fuzzy markup language, Intelligent Agents
Department of Computer Science & Information Engineering National University of Tainan,Taiwan

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Antonis Liapis
Computer-assisted design, mixed-initiative interfaces, procedural content generation, evolutionary computation, computational art and music
Institute of Digital Games, University of Malta

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Fotis Liarokapis
Virtual Reality, Augmented Reality, Brain Computer Interfaces, Serious Games, Computer Graphics
CYENS - Centre of Excellence, Cyprus

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Jialin Liu
game AI, reinforcement learning
Department of Computer Science and Engineering Southern University of Science and Technology

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Mark Nelson
game AI, game technology
American University

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Diego Perez
Game AI, Reinfocement Learning, Evolutionary Computation, Tabletop and Board Games, Procedural Content Generation
Electronic Engineering and Computer Science Queen Mary University of London

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Johanna Pirker
VR / AR, hci, analytics, data science, social network analysis, player analytics
Graz University of Technology

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Sebastian Risi
neuroevolution, continual learning, procedural content generation
Creative A Lab IT University of Copenhagen

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Magy Seif El-Nasr
Analytics, Visualization, Game Data Science, Serious Games, Games for Learning, Self Regulated Learning
University of California, Santa Cruz

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Ruck Thawonmas
deep learning applications, procedural content generation, game competitions
College of Information Science and Engineering Ritsumeikan University

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Mark Winands
game tree search
Department of Data Science and Knowledge Engineering Maastricht University

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I-Chen Wu
Deep learning and reinforcement learning, tree-search, game balance, play styles
Department of Computer Science National Yang Ming Chiao Tung University

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Fabio Zambetta
game technology, virtual reality, Game AI, Reinforcement Learning, Mixed Reality
School of Computing Technologies RMIT University

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Jichen Zhu
human-AI interaction, Serious Games, Games for learning, Games for Health, HCI
Digital Design Department IT University of Copenhagen

Editorial Assistants

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Konstantinos Sfikas
Institute of Digital Games - University of Malta

Contents