IEEE Transactions on Games

Editorial Board

Editor-in-Chief

magy_seif_el_nasr
Magy Seif El-Nasr
University of California at Santa Cruz

Strategic Advisors

ahmad

Ahmad Azadvar
Senior Industry AE. game AI, game user research, game analytics
Activision

Rafael%20Bidarra%20-%2004sqa

Rafael Bidarra
Senior AE. procedural content generation, serious games
Computer Graphics and Visualization Group, Delft University of Technology

esteban-clua

Esteban Clue
Senior AE. graphics, VR, gesture recognition
Federal Fluminense University, Brazil

anders

Anders Drachen
Senor AE. game analytics, game user research, game data
University of Southern Denmark

casper

Casper Harteveld
Senior AE. Game Design, Serious Games, Game-Based Learning, Extended Reality, Human-AI Interaction, HCI
Northeastern University

Foto%20Furgler

Johanna Pirker
Senior AE. VR / AR, hci, analytics, data science, social network analysis, player analytics
Graz University of Technology

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Georgios Yannakakis
Senior AE. AI, Affective Computing, Game AI, ML, User Modeling, Procedural Content Generation
University of Malta

Associate Editors

sahar-asadi-bw

Sahar Asadi
Industry AE. game AI, reinforcement learning, video games industry applications
King

bucchiarone

Antonio Bucchiarone
Gamification, Software Engineering for Serious Games, Personalized and Adaptive Games, Games for Learning
University of L'Aquila, Fondazione Bruno Kessler

paolo_burelli

Paolo Burelli
Machine Learning, Cognitive Modelling, Player Modelling, Game Analytics, Psychophysiology
IT University of Copenhagen

duygu_cakmak

Duygu Cakmak
Industry AE. Game AI, Video game industry applications, Game AI Tools, Strategy Games
Creative Assembly, Chair of Industry board at IGGI, AI summit advisor at GDC

Carstensdottir_Elin

Elin Carstensdottir
Interactive Narrative, HRI, Game AI, Serious Games
Reykjavik University

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Seth Cooper
crowdsourcing, procedural content generation
Khoury College of Computer Sciences, Northeastern University

97_coyle_damien

Damien Coyle
brain-computer interface, neurogaming, neural signal processing, affective computing, biosignals
Intelligent Systems Research Centre, Ulster University

Alena_Denisova

Alena Denisova
Player experience, user experience, HCI, dynamic difficulty adjustment, user studies
University of York

Alexander_Dockhorn

Alexander Dockhorn
Game AI, Reinforcement Learning, General Game Playing
Leibniz University Hannover

mario

Mario Escarce
Audio, Game design‬, Discourse analysis
University of California at Santa Cruz

bruno

Bruno Feijo
Games‬, Artificial Intelligence‬, ‪Computer Graphics‬
University of Rio de Janeiro

Linus

Linus Gisslen
Industry AE. Game AI, Reinforcement Learning, Game Testing, video games industry applications
SEED - Electronic Arts

Matthew_Guzdial

Matthew Guzdial
Procedural Content Generation, Co-creativity, Player Modelling
University of Alberta and Alberta Machine Intelligence Institute (Amii)

Jhala-500x500-1

Arnav Jhala
Academic and Industry AE. Artificial Intelligence, Intelligent and Interactive Storytelling, Game AI
North Carolina State University

hoover__amy

Amy K. Hoover
Generative AI, Quality Diversity, Computational Creativity
New Jersey Institute of Technology

khalifa__ahmed

Ahmed Khalifa
Procedural Content Generation, Level Design, Neuroevolution, Evolutionary Computation
Institute of Digital Games, University of Malta | New York University

kim__kyung_joong

Kyung-Joong Kim
Game AI, Reinforcement Learning
School of Integrated Technology, Gwangju Institute of Science and Technology

erica

Erica Kleinman
Game Design, HCI, Esports, Visualization, Self Regulated Learning
Northeastern University

lee__chang_shing

Chang-Shing Lee
evolutionary computation, fuzzy ontology, fuzzy markup language, Intelligent Agents
Department of Computer Science & Information Engineering, National University of Tainan,Taiwan

liapis

Antonis Liapis
Computer-assisted design, mixed-initiative interfaces, procedural content generation, evolutionary computation, computational art and music
Institute of Digital Games, University of Malta

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Fotis Liarokapis
Virtual Reality, Augmented Reality, Brain Computer Interfaces, Serious Games, Computer Graphics
CYENS - Centre of Excellence, Cyprus

zhiyu

Zhiyu Lin
Human-AI Co-creativity, Game AI, Game-based Learning
University of California at Santa Cruz

liu__elvis

Elvis Liu
Industry AE. Reinforcement Learning, Networked Games, Physics Simulation
Tencent Games

1007_liu_jialin

Jialin Liu
game AI, reinforcement learning
Department of Computer Science and Engineering, Southern University of Science and Technology

Daniele Loiacono

Daniele Loiacono
Generative AI, Evolutionary Computation, Data-Driven Game Design
Politecnico di Milano

Phil Lopes

Phil Lopes
Player Experience, Affective Computing, Experience-Driven Systems, Procedural Content Generation, VR/AR, Game Design Aesthetics
School of Communication, Arts and Information, Lusófona University

michal_muszynski

Michal Muszynski
Industry AE. Human-computer interaction, Affective computing, Multimedia, Computational aesthetics, Social computing, Wearable computing, Health informatics, Medical statistics
IBM

mjn_2021_640

Mark Nelson
game AI, game technology
American University

manuel_ninaus

Manuel Ninaus
educational games, serious games, multimodal learning analytics, educational psychology, user experience, HCI
Department of Psychology, University of Graz, Austria

Diego%20Perez%20L%20%281%29

Diego Perez
Game AI, Reinfocement Learning, Evolutionary Computation, Tabletop and Board Games, Procedural Content Generation
Electronic Engineering and Computer Science, Queen Mary University of London

rui_prada

Rui Prada
Serious Games, Player Experience, Game Design, Game AI, AI Agents, Co-Design
INESC-ID and Instituto Superior Técnico, Universidade de Lisboa

risi_profile_pic-332x332

Sebastian Risi
neuroevolution, continual learning, procedural content generation
Creative A Lab IT University of Copenhagen

dennis_soemers.jpg

Dennis Soemers
Game AI, Reinforcement Learning, General Game Playing, Game Tree Search
Department of Advanced Computing Sciences, Maastricht University

matthew_stephenson.jpg

Matthew Stephenson
Game AI, Machine Learning, Procedural Content Generation, Multi-Agent Systems, Large Language Models
College of Science & Engineering, Flinders University

new_RT%20-%20ruck%20thawonmas

Ruck Thawonmas
deep learning applications, procedural content generation, game competitions
College of Information Science and Engineering, Ritsumeikan University

Xiangyu%20Wang

Xiangyu Wang
casual learning, large language models with applications in smart healthcare
University of Science and Technology of China (USTC)

watson__benjamin

Benjamin Watson
computer graphics, HCI, VR, AR, UX, visualization, novel displays, effects of latency & frame rate, esports
Visual Experience Lab, Dept. Computer Science, North Carolina State University

568_winands_mark

Mark Winands
game tree search
Department of Advanced Computing Sciences, Maastricht University

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I-Chen Wu
Deep learning and reinforcement learning, tree-search, game balance, play styles
Department of Computer Science National Yang Ming Chiao Tung University

Junliang Xing

Junliang Xing
single-/multi-agent learning, human-computer interactive learning, game AI, reinforcement learning, computer vision for games
Department of Computer Science and Technology, Tsinghua University.

fabio%20%281%29

Fabio Zambetta
game technology, virtual reality, Game AI, Reinforcement Learning, Mixed Reality
School of Computing Technologies RMIT University

Jichen%20%281%29

Jichen Zhu
human-AI interaction, Serious Games, Games for learning, Games for Health, HCI
Digital Design Department IT University of Copenhagen

zhu__yuanheng

Yuanheng Zhu
reinforcement learning, multi-agent reinforcement learning, game theory, game AI
Chinese Academy of Sciences, Institute of Automation

TOG Admin

EmilyPic

Emily Chen
Associate Editor and EiC Assistant
UCSC

sahil

Sahil Sinha
IEEE Editorial Assistant
IEEE

Nicole

Nicole Escamilla
Social Media
UCSC

melhart

David Melhart
Web Admin
Metaverse Lab - Southern University of Denmark

Contents