Paper Awards and Recognition
2024 TOG Paper Award (presented at COG 2026)
A. Sestini, L. Gisslén, J. Bergdahl, K. Tollmar and A. D. Bagdanov. (2024). Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories. IEEE Transactions on Games, 16(1), 113-126.
Honorable Mention: S. Värtinen, P. Hämäläinen and C. Guckelsberger. (2024). Generating Role-Playing Game Quests With GPT Language Models. IEEE Transactions on Games, 16(1), 127-139.
Honorable Mention: B. Xavier, D. Viana and R. Santos. (2024). A Dive Into the State of the Practice of the Brazilian Game Software Ecosystem. IEEE Transactions on Games,16(1),195-204
2023 TOG Paper Award (presented at COG 2025)
Tao, J., Xiong, Y., Zhao, S., Wu, R., Shen, X., Lyu, T., ... & Pan, G. (2022). Explainable AI for cheating detection and churn prediction in online games. IEEE Transactions on Games, 15(2), 242-251.
2022 TOG Paper Award (presented at COG 2024)
Oh, I., Rho, S., Moon, S., Son, S., Lee, H., & Chung, J. (2021). Creating pro-level AI for a real-time fighting game using deep reinforcement learning. IEEE Transactions on Games, 14(2), 212-220.
Honorable Mention: P. Migkotzidis and A. Liapis, "SuSketch: Surrogate Models of Gameplay as a Design Assistant," in IEEE Transactions on Games, vol. 14, no. 2, pp. 273-283, June 2022.
Honorable Mention: P. Kantharaju, K. Alderfer, J. Zhu, B. Char, B. Smith and S. Ontañón, "Modeling Player Knowledge in a Parallel Programming Educational Game," in IEEE Transactions on Games, vol. 14, no. 1, pp. 64-75, March 2022.
2021 TOG Paper Award (presented at COG 2023)
Graja, S., Lopes, P., & Chanel, G. (2020). Impact of visual and sound orchestration on physiological arousal and tension in a horror game. IEEE Transactions on Games, 13(3), 287-299.
Honorable Mention: V. J. Hodge, S. Devlin, N. Sephton, F. Block, P. I. Cowling and A. Drachen, "Win Prediction in Multiplayer Esports: Live Professional Match Prediction," in IEEE Transactions on Games, vol. 13, no. 4, pp. 368-379, Dec. 2021,
Honorable Mention: S. Ariyurek, A. Betin-Can and E. Surer, "Automated Video Game Testing Using Synthetic and Humanlike Agents," in IEEE Transactions on Games, vol. 13, no. 1, pp. 50-67, March 2021
2020 TOG Paper Award (presented at COG 2022)
Zhao, Y., Borovikov, I., de Mesentier Silva, F., Beirami, A., Rupert, J., Somers, C., ... & Zaman, K. (2020). Winning is not everything: Enhancing game development with intelligent agents. IEEE Transactions on Games, 12(2), 199-212.