IEEE Transactions on Games

Spotlight Papers

Conceptual Game Expansion

Matthew Guzdial and Mark O. Riedl

Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for the system to the author. In this article, we instead learn re...

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Designing Game Feel: A Survey

Martin Pichlmair and Mads Johansen

Game feel design is the intentional design of the affective impact of moment-to-moment interaction with games. In this article, we survey academic research and publications by practitioners to give a complete overview of the state of research concerning this aspect of game design. We analyzed over 2...

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